diff --git a/docs/gdevelop5/objects/button/index.md b/docs/gdevelop5/objects/button/index.mdOkay, you want to build a quiz game! That's a great idea. I've created a scene called `QuizScene` for you, which includes a `UI` layer for interface elements. Now, let's add the necessary objects for your quiz game: 1. A text object to display the questions. 2. Multiple button objects for the answer choices. 3. A text object to display the player's score. I'll start by creating the text object for the questions. similarity index 94% rename from docs/gdevelop5/objects/button/index.md rename to docs/gdevelop5/objects/button/index.mdOkay, you want to build a quiz game! That's a great idea. I've created a scene called `QuizScene` for you, which includes a `UI` layer for interface elements. Now, let's add the necessary objects for your quiz game: 1. A text object to display the questions. 2. Multiple button objects for the answer choices. 3. A text object to display the player's score. I'll start by creating the text object for the questions. index 1e8f66fe01..d3681b5171 100644 --- a/docs/gdevelop5/objects/button/index.md +++ b/docs/gdevelop5/objects/button/index.mdOkay, you want to build a quiz game! That's a great idea. I've created a scene called `QuizScene` for you, which includes a `UI` layer for interface elements. Now, let's add the necessary objects for your quiz game: 1. A text object to display the questions. 2. Multiple button objects for the answer choices. 3. A text object to display the player's score. I'll start by creating the text object for the questions. @@ -1,6 +1,8 @@ ---- +اطرح سؤال + title: Button ---- +--الاجابة +- # Button Buttons are an essential part of many games: they are used in menus, in the game and can be part of the gameplay. Buttons can be constructed in different ways in GDevelop. You can build your own with a mix of Sprite, Tiled Sprite, Shape Painter and Text objects. @@ -36,4 +38,4 @@ Button clicks/taps can be checked with a condition in events: ![](button-clicked-condition.png) -Other conditions can be used to check the button state. For instance, it allows to apply [an effect](/gdevelop5/objects/effects) to make a button appear brighter when it's pressed. \ No newline at end of file +Other conditions can be used to check the button state. For instance, it allows to apply [an effect](/gdevelop5/objects/effects) to make a button appear brighter when it's pressed.