diff --git a/Packages/com.unity.inputsystem/InputSystem/InputManager.cs b/Packages/com.unity.inputsystem/InputSystem/InputManager.cs index bd6bf63487..0ffc7dbbea 100644 --- a/Packages/com.unity.inputsystem/InputSystem/InputManager.cs +++ b/Packages/com.unity.inputsystem/InputSystem/InputManager.cs @@ -2526,6 +2526,12 @@ private unsafe void InitializeDeviceState(InputDevice device) private void OnNativeDeviceDiscovered(int deviceId, string deviceDescriptor) { + var deviceTag = InputDeviceDescription.FromJson(deviceDescriptor).product; + + Debug.Log($"OnNativeDeviceDiscovered {deviceTag}"); + + NativeInputSystem.LogDeviceConnectedInsight( deviceTag ); + // Make sure we're not adding to m_AvailableDevices before we restored what we // had before a domain reload. RestoreDevicesAfterDomainReloadIfNecessary();