diff --git a/com.unity.netcode.gameobjects/Runtime/Messaging/Messages/NetworkTransformMessage.cs b/com.unity.netcode.gameobjects/Runtime/Messaging/Messages/NetworkTransformMessage.cs index fb0d9a025f..68953936f5 100644 --- a/com.unity.netcode.gameobjects/Runtime/Messaging/Messages/NetworkTransformMessage.cs +++ b/com.unity.netcode.gameobjects/Runtime/Messaging/Messages/NetworkTransformMessage.cs @@ -102,11 +102,12 @@ public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int return false; } - // Get the target NetworkTransform + // Get the target NetworkTransform var transform = networkObject.ChildNetworkBehaviours[networkBehaviourId] as NetworkTransform; if (transform == null) { - Debug.LogError($"[{nameof(NetworkTransformMessage)}][Invalid] Targeted {nameof(NetworkTransform)}, {nameof(NetworkBehaviour.NetworkBehaviourId)} ({networkBehaviourId}), does not exist! Make sure you are not spawning {nameof(NetworkObject)}s with disabled {nameof(GameObject)}s that have {nameof(NetworkBehaviour)} components on them."); + Debug.LogError(networkObject.gameObject.name); + Debug.LogError($"[{nameof(NetworkTransformMessage)}][Invalid] Targeted {(NetworkTransform.gameObject)}, {nameof(NetworkBehaviour.NetworkBehaviourId)} ({networkBehaviourId}), does not exist! Make sure you are not spawning {nameof(NetworkObject)}s with disabled {nameof(GameObject)}s that have {nameof(NetworkBehaviour)} components on them."); return false; }