Releases: thirdweb-dev/unity
Releases · thirdweb-dev/unity
v2.0.7
Changelog
- [General]
Prefab_ConnectWalletis now cross-platform. Simply choose the wallets you want to support from the inspector and the buttons will show up. UI for some providers is now instantiated dynamically. Add networks to your ThirdwebManager and they will show up. - [General] Added support for
MagicLink(MagicAuth passwordless email login) for WebGL, Android and iOS. - [General]
sdk.wallet.ConnectAPI now requires aWalletConnectionparameter - pass in theWalletProvider,chainId,password(if using local wallets) andemail(if using MagicLink). - [General] Added
magicLinkApiKeyoptional field to the ThirdwebManager for those wanting to support it.
The current MagicLink implementation is in beta.
Note: WalletProviders currently available on non-WebGL platforms are WalletConnectV1 (all platforms), LocalWallet (all platforms) and MagicLink (Android, iOS, WebGL)
v2.0.6
Changelog
- [General]
sdk.wallet.Connect()API changed to accept aWalletConnectionobject that consists of aWalletProviderenum, chain id, and optional arguments. This replaces the struct WalletConnection and WalletProvider types to allow for better suggestions. - [Native]
Prefab_ConnectWalletNativedoes not require supportedNetworks field in the inspector anymore, now fetched from ThirdwebManager. - [WebGL]
Prefab_ConnectWalletdoes not require supportedNetworks field in the inspector anymore, now fetched from ThirdwebManager.
v2.0.5
Changelog
- [Native] WalletConnect hotfix
- [General] Fixed .GetAll skipping last token ID
v2.0.4
Changelog
- [WebGL] Fixed WalletConnect connections, updated bridge
- [Native] The ThirdwebManager now supports AppOptions from the inspector
- [Native] The ThirdwebManager now supports gasless domain and version overrides (optional)
- [Native] Passing a private key to generate signatures is now allowed (not advised client side)
- [Native] Fixed payload requests' price parameter being considered wei instead of eth as input
- [General] ToEth and FormatERC20 utility functions now have an optional addCommas param
v2.0.3
Changelog
- [Native] Removed preservation of WalletConnect sessions after closing the app, now only preserves it on pause/unpause
- [Native] Fixed unnecessary WalletConnect callbacks when starting the app and connecting after disconnecting one or more times
v2.0.2
Changelog
- [Native] Improved WalletConnect session connectivity
- [Native] Fixed Android WalletConnect callback issues
- [Native] Fixed WalletConnect errors thrown when receiving a null RPC response
- [General] Improved Inspector backwards-compatibility for prefabs
- [General] ThirdwebManager now uses a simple list, you can add new chains from the inspector without further changes
- [General] Prefab_ConnectWallet and Prefab_ConnectWalletNative inspector serialized dictionaries changed to lists
- [General] Added helper functions to ThirdwebManager to retrieve chain data at runtime
Pro tip: right click on the ThirdwebManager Component and select "Reset" to bring back popular chains into the list if needed.
v2.0.1
Changelog
- [WebGL] Fixed custom contract Read/Write calls
v2.0.0
Stable v2 release of the unity SDK!
- Support for any platform (Desktop/Mobile/Console/VR/WebGL)
- Revamped prefabs for wallet connection, nft renderers
- Support for latest contracts, including Marketplace v3
- Support for gasless
- Support for generated wallets (Device wallet)
And more! check out the full documentation: https://portal.thirdweb.com/unity
v2.0.0-alpha3
Changelog
Improvements
- [Native] WalletConnect now automatically adds the target chain and switches to it if needed.
- [Native] Wallet.GetBalance now displays the correct name and symbol of the chain's native currency.
User Interface
- [Native] Improved Device Wallet - Password Panel UI
- [Native] Prefab_ConnectWallet got a brand new look!
- [WebGL] Prefab_ConnectWallet got a brand new look!
Structure changes
- Added Resources/all_chains.json
Which team are you on, WebGL or Native?
2.0.0-alpha2
- Visual fixes for connect wallet prefab
- Fixes for Pack contract on webGL