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105 changes: 105 additions & 0 deletions content/uiux/concepts/hypothesis/hypothesis.md
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---
Title: 'Hypothesis'
Description: 'Hypothesis defines a testable statement used to predict user behavior and guide UX research.'
Subjects:
- 'Web Design'
Tags:
- 'UX'
- 'Research'
- 'Design Thinking'
CatalogContent:
- 'intro-to-ui-ux'
- 'paths/front-end-engineer-career-path'
---

## What Is a Hypothesis in UX?

A **hypothesis** in UX design is a testable statement about how a change to a product or experience will affect user behavior or outcomes. It is typically based on existing data, user feedback, or assumptions that can be validated through testing and observation.

Rather than designing based on intuition or opinion, UX practitioners use hypotheses to define what they believe will happen and why — and then verify it with real users.

A typical format looks like:

> _"We believe that [this design change] for [this user group] will result in [this outcome], because [this reason or assumption]."_

For example:

> _"We believe that adding a progress bar to the sign-up process for first-time users will increase task completion, because users will know how many steps remain."_

## Why Hypotheses Matter in UX

Hypotheses bring clarity and purpose to design work. They turn abstract ideas into testable predictions and keep teams focused on solving real user problems.

Key reasons to use hypotheses in UX:

- _Encourages evidence-based decision making._
Grounding ideas in testable statements reduces guesswork and helps eliminate design bias.

- _Aligns cross-functional teams._
A shared hypothesis helps designers, researchers, and developers collaborate around measurable goals.

- _Reduces time and resource waste._
Testing assumptions early can prevent over-investing in solutions that don't deliver real value.

- _Strengthens learning loops._
Whether proven true or false, every hypothesis leads to insights that inform better design decisions.

## When to Use a Hypothesis

Hypotheses are valuable at various stages of the UX and product development process:

- _During discovery and ideation_ — When identifying user pain points and proposing solutions.
- _Before usability tests_ — To clarify what you expect users to do and why.
- _In A/B or multivariate testing_ — To compare performance between different versions of a design.
- _While launching MVPs or experiments_ — To validate core assumptions before scaling.

If you're making a change and want to know whether it improves the user experience, you're in a good place to write a hypothesis.

## Where Hypotheses Fit in the UX Process

Hypotheses are not just for researchers — they can inform the work of:

- _UX designers_ — When creating flows, interfaces, or layouts that aim to solve specific user problems.
- _UX writers_ — When testing how different messaging affects user comprehension or action.
- _Product managers_ — When setting success criteria for features or releases.
- _Developers and engineers_ — When experimenting with performance optimizations or interface patterns.

They typically appear at the start of an experiment or test cycle, are reviewed during analysis, and help shape design iterations.

## How to Write a Strong UX Hypothesis

To write an effective hypothesis:

- _Be specific about the change and the user group._
Avoid vague phrases like "improve the design" or "make it better."

- _Include a measurable outcome._
This could be a behavior (e.g. "increase sign-ups") or a metric (e.g. "reduce time on task").

- _Provide a rationale._
Explain _why_ you believe the change will lead to the desired outcome — ideally based on user research or previous observations.

- _Keep it testable._
If you can't validate or invalidate the statement with research or data, it's not a good hypothesis.

- _Use plain language._
Hypotheses should be easy for stakeholders of all backgrounds to understand and engage with.

## Example Hypotheses

Here are a few examples:

- _We believe that simplifying the navigation for mobile users will reduce bounce rates because users currently struggle to find key pages._
- _We believe that showing delivery estimates on product pages will increase conversion because users are more likely to buy when they know how long shipping takes._
- _We believe that onboarding tooltips will improve feature adoption for new users because they provide immediate guidance at the point of need._

## Limitations of Hypotheses in UX

While powerful, hypotheses aren't foolproof:

- They rely on initial assumptions, which can be flawed.
- Poorly written hypotheses can mislead rather than guide.
- Focusing too much on validating ideas can slow down experimentation and discovery.
- Not every design change needs a formal hypothesis — balance is key.

Use hypotheses as _tools for learning_, not rigid rules.